In the “Free For All” version, first each player or team ranks the cards. One player is selected to be “Chooser.” The “Chooser” then selects one other to compare with, getting one point for each match. After they reveal their rankings, all the other players reveal theirs. If another player has more matches than the chosen player, that player gets two points, and the Chooser and Chosen get none.
In “Follow the Leader,” players take turns being the Chooser. After the Chooser selects the rankings, the other players try to match the Chooser’s rankings. The Chooser reveals her highest ranking card, and then each other player also reveals their highest ranking card. The game continues in this way, card by card, until all cards are revealed. Players score one point for each match, and the Chooser also scores one point for every card that is pushed forward (a match), including their own.
You can, of course, play a different variation every turn, or play one variation for the whole duration. If one pair of players or teams seems overly attuned, then it’s a good time to try a different variation. Success in any of the variations, however, depends on luck, familiarity, and a significant tad of clairvoyance.
Regardless of which variation you play, Oh, Really! is wonderfully funny fun. Fundamentally, it’s a silly game. There are no absolute criteria for anyone to say that anything deserves a higher ranking than anything else. So arguing is pretty much pointless. As is feeling that your success has anything to do with anyone’s intelligence. In sum, a pretty much perfect party game.
Oh, Really!, available from FindIt Games, was originally designed by Mike Petty. It first came to our attention seven years ago, when it was called “What’s it To Ya.”
In reviewing a draft of this review, Mike shared his perspective on the game. I think it is valuable enough to make us think about the game in a different, and somewhat brighter light. He writes:
“After playing for years with different people I can see what you’re saying about the senselessness of arguing about the value of the items. From a philosophical standpoint we can probably never agree on rankings. I will would point out, however, that practically speaking, we each have a ‘right answer’ in our minds as to the value of things and by that we make significant life choices. I think there is great value in recognizing this in ourselves and others. There’s value in discussing the differences between these ‘right’ rankings by which we live. I don’t say that to take issue with what you’ve written. There’s no sense in telling a person how not to enjoy a party game! I simply wanted to point out that what I have come to appreciate most about the game is that it can be taken seriously and very lightly.”